![]() The technological changes affecting the world, like mass automation maybe resulting in mass unemployment, doomsday weapons, sentient AI, ecological disaster, genetic modification. ![]() The doomsday scenarios looming over the horizon that we made real in this game. Sas: Primarily the way that the world of the Star Union is a reflection of our own world and what could happen to it. GamesBeat: What’s one aspect of science fiction that you’ve put into this game that you yourself love? It’s been a lot of fun to do a science fiction game for once. Of course sometimes we still talk about, oh, let’s cast a spell, when we really mean let’s use an operation. The entire world, the Star Union, all the faction designs, they rely less heavily on predefined tropes. In science fiction there’s a lot more freedom to shape your future. Especially, Age of Wonders was more of a classic fantasy setting, relying on more direct tropes. But translating that into a game world is a lot more work. We grew up watching the old Battlestar Galactica. Of course we’ve been science fiction fans for all our lives. A few sample questions: GamesBeat: Was it difficult for your team and for yourself to get out of the mindset of fantasy medieval units and work on sci-fi? You may also be interested in this recent VentureBeat interview with Truimph Studios' CEO Lennart Sas.
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